‘A Mortician’s Tale’ Review: This Might Be the First Game to Really Understand Death

Videogames have never really gotten death. They’re full of death, of course, but only as a conceit, a shallow reading of a much deeper concept. Death in games is a punishment, a roadblock, a temporary setback, an opportunity. It’s not a real end; it’s mechanical, never philosophical. Gaming, as a medium, struggles to understand death …

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